Robert Johnson On Speed?

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By Steve “Red” Lasner

robert johnson bluesMuch controversy has arisen about whether or not the recordings of Robert Johnson we have been listening to for years were speed altered. Some musicologists are convinced Johnson’s released recordings are 20% faster than those he performed in two solo sessions in 1936 and 1937, and they wonder how this happened, when it happened, and why it happened.

Many blame advances in technology, some claim it to be a conscious decision made during the mastering process, and others claim that there actually is no speed alteration. If the recordings indeed were sped up by 20%, slowing them down would result in a significant change in pitch and tempo that would have a serious impact on the history of the blues and all of the music and musicians influenced by Johnson. Is it possible that we have never heard what this very influential singer-guitarist truly sounded like?

You be the judge:

“Crossroad Blues” – Fast (original):

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“Crossroad Blues” – Slow (revised):

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Steve “Red” Lasner has rubbed elbows and performed with many great and famous musicians including Buddy Miles, John Sebastian, Derek Trucks, Robben Ford and many more. In 2009 TrueFire released Red’s first instructional guitar course Blues Expose. Red continues to perform locally, nationally and internationally and continues to produce instructional material.

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Making Money Making Music: Songwriters

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by Billy Fishkin

Making Money Making MusicEver wonder whether songwriters make money when their music is played on the radio or in a bar?

Whenever there is a public performance of registered music, someone is legally obliged to pay for it. This potential income is separate and distinct from the royalties that songwriters can make from the sale of downloads or CD’s. And the only way for you, the songwriter, to collect your piece of the public-performance royalty pie is to register your compositions with one of the performing rights organizations: ASCAP, BMI, or SESAC.

To learn more, we emailed a handful of questions to Billy Fishkin, an attorney and music licensing consultant with over 15 years of music business experience. Billy was kind enough to share his knowledge and shed some light on the world of PROs.

Who needs a membership to a PRO?
Performing rights organizations (PROs) are essentially membership organizations that authorize the “public performance” of music. They collect fees from music users for such authorization, and distribute the royalties back to the members or affiliates. The members or affiliates served by the PROs are generally songwriters, composers and music publishers.

While “need” may be a strong word, as a songwriter, you should definitely want to be affiliated with a PRO if you expect there to be any public performance of your music; and that includes radio play, live performance, TV or film placement, commercials, et al. Imagine your music is on a commercial that airs during an episode of The Simpsons. If you’re not a member of a PRO, you’ll miss out on the “D’OH!

I only play locally so far — no songs on the radio, no use of my songs in other regions or on TV. Why would I need to join?
This used to be more of a dilemma when dues were required to be a PRO member. Songwriters would ask, “Why pay more than I’ll ever see in return?” Now that affiliation is more or less free, there’s hardly a downside (see “Is it expensive?” below).

Some people join just to feel more like a “real” songwriter. Imagine, John Q. Smalltown belonging to the same organization as His Royal Prince of Paisley Park. However, there certainly is a substantive benefit of affiliation.

Even if you only play local gigs, part of the PROs’ royalty pools are distributed for live public performances. Even the smallest, most remote bars, taverns and restaurants, if they have music, should be licensed by the PROs for such performances — which means those venues are paying for the music. In fact, each PRO engages in “general licensing” of establishments that use music to enhance their business. The PROs do work to track public performances of their affiliates’ or members’ music, although performances at that little local gig of yours certainly can be missed.

The PROs have Member or Affiliate Services departments to whom you can report your performances and hopefully be credited accordingly. SESAC, for example, has an online Live Performance Notification System. So, instead of beating your head against a wall because your PRO wasn’t at Ma’s Corner Bar the night you played, you can actually assist in the process by reporting the details of your performances.

What if I don’t even have a CD?
PROs are, by their nature, organizations for songwriters, composers and publishers — not for recording artists, per se. In fact, some of the real poster children for the PROs (Diane Warren for ASCAP, Jules Shear for BMI, and Bryan-Michael Cox for SESAC, for example) made their names and their money writing songs that have been recorded and made famous by others. If you simply write quality songs, the sky is the limit regardless of who records them.

Even if you’re just starting out, be an optimist. You may eventually record a CD. You may get radio play. You may have a song recorded by someone else. You may get a song placed on TV or in a film. Thus, you’ll want to already have your PRO affiliation lined up so that you can eventually enjoy your piece of the public performance pie.

Is it expensive to sign up?
Generally speaking, no. The two bigger PROs, ASCAP and BMI, do not currently assess membership fees for songwriters and composers. ASCAP used to charge annual membership dues, but discontinued doing so. The smaller SESAC does not charge an affiliation fee, either. However, affiliation with SESAC is not automatic; it involves a selection process.

With no real fee to speak of, and a bevy of benefits to be had, there’s little reason not to join a PRO.

Will the PRO help get my music placed in movies, on TV?
Not directly. Getting a song placed on TV or in a film is a great score (no pun intended). I can’t wait until the end of Entourage every week, just to hear what plays during the closing credits. While the PRO’s are generally not involved in actual song placement, all three of them offer valuable workshops, resources and guidance to their members or affiliates. So, if TV and film placement is part of your desired musical career road, affiliating with a PRO can definitely help with the paving.

I heard my own band on a local radio station! So where’s my check?
I can’t help but picture the scene in That Thing You Do! when the kids hear their song on the radio and bounce off the appliance store walls. You, too, should first savor the excitement of the event before checking for that direct deposit.

For radio, ASCAP has long utilized a sample survey that uses statistical formulae to approximate what works have been performed, where, and how often. The survey system works especially well for Bruce Springsteen. However, if your modest local station performance doesn’t turn up in a sample survey, that thing you did may end up lost in the flood.

SESAC takes a more technological approach, employing a BDS (Broadcast Data Systems) system to track the actual feature radio performances a particular recording receives. The trick here is that you, the writer, must make sure that the specific recorded version of your song is first submitted for BDS coding, or “fingerprinting,” so that it may be detected by the BDS system. As long as your song is properly registered with SESAC and the recording is BDS-coded, you should be credited for each radio performance. Life can actually imitate art — and you can be paid for it.

Billy Fishkin is an attorney and music licensing consultant to SESAC, Inc., with over 15 years of music business experience. He’s also a longtime rock and blues bass player.

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7 Deadly Session Sins

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by Rich Tozzoli

GuitarThe ease and affordability of home recording technology has made it simple to produce music at your own pace, on your own terms, and on your own turf. But it has also left many players clueless when it comes time to move beyond the demo stage and enter a professional studio. If you are booking time in a pro facility soon, the guys behind the glass will thank you to mind these 7 Deadly Session Sins, each of which is nearly guaranteed to drive a recording engineer absolutely batty.

1. Arriving unprepared.
Unless you are Keith Richards and have an inexhaustible budget, coming unprepared is simply inexcusable (and often quite costly). Have your parts rehearsed ahead of time and know what results you want to achieve. Practicing the parts you intend to lay down is a simple but effective way to make sure the session flows smoothly. Before the session, think about the intented outcome: What exactly do you want to get done, and in what time frame? Have you done all you can do in advance to ensure the goals will be achieved?

2. Hanging your headphones on the mic stand.
Ouch. I can’t even count the small but meaningful pains I’ve had to deal with when clients hang their cans on the music stand or mic stand and then knock them off seconds later. Those 3- and 4-foot drops take their toll, and a busted pair of headphones can literally grind a session to a halt — and represent a significant replacement cost to the studio or engineer. When you’re between takes or a break, place the headphones on a table or even around the base of the mic stand on the floor. They are safer that way.

3. Halting the session to rethink your approach.
Engineers hate sitting behind the board while you rewrite on the spot — unless, of course, you’re paying them time-and-a-half for overtime. Try to record your practice (even on a handheld voice recorder or iPhone) to make sure you like what you hear before heading to the studio. You can then play that rough cut for the engineer to help him/her understand what you’re going for. More importantly, it helps you hear the parts and make any changes ahead of time.

4. A poorly packed gig bag.
Don’t leave for the session without spare strings, picks and batteries. Neither should you expect the studio to have capos or guitar straps or even a spare tuner. Even when your guitar is strung with fresh strings, bing extras of the exact gauge and brand you use. String-searching is a session killer, in terms of both time and vibe. Also, have plenty of your most-used picks on hand, and if you use pedals make sure they have new batteries. Don’t skimp on those 9 volts! Hit the music store the day before the session and stock up.

5. Pulling your cable out without warning.
It seems like common sense from where the engineer sits, but but I’ve had preamp channels blown because of this. When recording DI or with an amp, always check with the engineer before pulling your cable out. Just ask, “Is it cool to pull my cable yet”? He or she will then have time to mute the board/preamp, and then you’re good to go.

6. Keeping the lyrics and/or song map a secret.
Take the time to print out extra lyric sheets if you’re cutting vocals, and provide notes to show the song form to the engineer and other musicians. If you can put the chords and timings above each section (verse/chorus/bridge), that helps as well. This way the engineer can follow along easily and mark up a copy with any necessary production notes. It also makes the punch in/overdub process go much smoother since anyone can simply call out, “Take it from the 2nd half of verse 3” and everyone will be in the same place. When I’m tracking a vocalist, I remind them to the point of annoyance to remember those extra lyric sheets! It’s always worth it when the session rolls along smoothly and they’re psyched to hear that playback.

7. Inviting the entourage.
Do not bring friends/girlfriends/boyfriends/fans into a session. It’s a total vibe-changer. From experience I can say without a doubt those takes usually have to be re-recorded later. There’s a lack of focus, worsened by a show-off factor, that happens when non-band members are in the studio. They also tend to bug the engineer by talking and moving around. If anything, call them to come hear the final playback after you’ve finished tracking. It’s just as cool and allows you to focus on nothing other than putting down a great performance.

Rich Tozzoli is an accomplished engineer, mixer, producer and composer. He has worked with artists such as Ace Frehley, Al DiMeola and David Bowie, among many more, and is the author of Surround Sound Mixing for ProTools. Rich is also a lifelong guitarist and composer. His work can be heard regularly on FoxNFL, HBO, and Discovery Channel.

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Help Me Help You Help Me

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We’ve had many discussions about the music business here on The Punch-In, whether it be about the future of the biz or about how to make money making music. One underlying theme is that while it seems it is becoming harder and harder for small bands to make decent money, it is actually becoming easier and easier for those bands to promote their music with the advent of MySpace, YouTube, Blip.fm, Last.fm, Facebook, Twitter, etc. Now, a new site called Headliner.fm has been launched and is essentially a real-time social media recommendation exchange for artists and bands that allows bands help each other.

It’s tough for an upstart band to make it big, and since all young musicians are in roughly the same boat, Headliner.fm suggests that bands should work together. Headliner.fm makes that happen by helping bands promote one another on their Twitter, Facebook and MySpace profiles.

When a band signs up at Headliner.fm, they’re given a number of “Band Bucks” proportionate to their social media presence — the more followers a band has on Twitter, for example, the more Band Bucks they’ll get. They can use those Band Bucks to request that other bands give them a quick shout-out on their social media accounts. Each time they give another band a shout-out (up to three per day) they’re given more Band Bucks. This video explains the basic concept:

headliner.fm Sizzle Reel from headliner.fm on Vimeo.

Of course, bands have to accept promotion requests from other bands, so they can control what kinds of shout-outs are hitting their feeds. Once they accept, Headliner.fm automatically handles the scheduling and the posting. Bands can also get band bucks for inviting other artists to join the site.

Headliner.fm offers analytics tools to track how much of an impact the promotions are making. Bands must be smart about the bands they do promotions with by targeting audiences they think would also be interested in their music. For example, it’s probably a safe assumption that Metallica’s feeds aren’t the optimal place to promote a classical Folk band.

What do you think about Headliner.fm?

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The Evolution of the Electric Guitar

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by Zach Wendkos

A long and mighty history, owing itself to a lineage of equally mighty individuals, has brought the Electric Guitar out of the treetops of imagination and into the walking flesh of our lives. The Electric Guitar has survived and thrived through ongoing periods of natural selection, hybridism and fruitful bouts of geographical distribution; creating what we have today; seen as the pinnacle of modern technologies.

Now, let this humble story on the development of the Electric Guitar stand as testament to the true origin of our beloved instrument. May it ne’er find itself cast under the dross of stagnant history, may it ne’er cease to inspire. May we carry forth into the unseen future the continued growth of the wondrous and ever-evolving Electric Guitar.

1931: The Rickenbacker “Frying Pan”

frying-pan-guitarThe “frying pan” was the first electric guitar ever produced. The instrument was created in 1931 by George Beauchamp, and subsequently manufactured by Rickenbacker Electro. The instrument earned its name because its shape resembles a frying pan: it has a flat, circular body, and the neck represents the “handle.” It was a lap steel guitar designed to cash in on the popularity of Hawaiian music during the 1930s. Beauchamp and machinist Adolph Rickenbacker began selling the Frying Pan in 1932; however, Beauchamp was not awarded a patent for his idea until 1937, a fact that allowed other guitar companies to produce electric guitars during the same period.

1935: The Rickenbacker “Electro String”

electro-string-guitarThis electric guitar was called the Bakelite Spanish Guitar. Bakelite is an early form of plastic used to make records, billiard balls, and telephone receivers in the early 1900′s. Electro String was the original company that created the guitar. Electro String later changed its name to Rickenbacker. Adolph Rickenbacker had maintained other interests throughout Electro String’s short history; he never had as much faith in the guitar business as his partners. Nevertheless, he continued instrument making until 1953 when he sold the company to F.C. Hall, a leading figure in the post-WWII Southern California music business. That sale marked the end of one era and the beginning of another, the dawn of modern Rickenbacker guitars.

1941: Les Paul “Log”

les-paul-log-guitarThe Les Paul “Log” was created by Les Paul after persuading Epiphone to let him use their workshop on Sundays. A Gibson pickup was mounted onto a 4″ x 4″ block of solid maple wood with the string, to avoid the feedback problems that acoustic/electric guitar had at the time. For the sake of appearance, he attached the body of an Epiphone hollow-body guitar, sawn lengthwise with The Log in the middle. This solved his two main problems: feedback, as the acoustic body no longer resonated with the amplified sound, and sustain, as the energy of the strings was not dissipated in generating sound through the guitar body. These instruments were constantly being improved and modified over the years, and Paul continued to use them in his recordings long after the development of his eponymous Gibson model.

1947: Bigsby-Travis Guitar

bigsby-travis-guitarIn the 1940s, Paul Bigsby, best known as the creator of the “Bigsby Vibrato”, was a foreman in a machine shop owned by Albert Crocker of the Crocker Motorcycle Company. Bigsby’s love of motorcycles and country-western music led to a friendship with country-western singer Merle Travis. The seeds of Bigsby’s subsequent career with his signature vibrato design were most likely planted the day Travis asked him if he could fix a Kaufman vibrato unit. He did more than fix it. Bigsby created a whole new system. The creation had something that would subsequently prove very important in the development of solidbody electric guitars — all six tuners on one side of the headstock as opposed to the three-a-side headstocks popular at the time (and, of course, still popular on many electric solid bodies).

1948: Fender Broadcaster (Telecaster)

fender-telecaster-broadcaster-guitarOnce Leo Fender had parted ways with his partner “Doc” Kauffman, he set out to create a guitar that concentrated on utility and practicality, and less on design aesthetics. He wanted to create a regular guitar that had the clear sound similar to the sound coming from the electric Hawaiian guitars, but without the feedback problems. The result was a two-pickup model named the Broadcaster. From this point onwards all Fender necks incorporated truss rods. The Gretsch company, itself a manufacturer of hollowbody electric guitars (and now owned by Fender), claimed that “Broadcaster” violated the trademark for its Broadkaster line of drums, and as a newcomer to the industry, Fender decided to bend and changed the name to Telecaster, after the newly popular medium of television.

1952: Gibson Les Paul

gibson-les-paul-guitarThe Les Paul model was the result of a design collaboration between Gibson Guitar Corporation and the late pop star, electronics inventor, and accomplished jazz guitarist Les Paul. In 1950, with the introduction of the Fender Telecaster to the musical market, electric guitars became a public craze. In reaction, Gibson Guitar president Ted McCarty brought guitarist Les Paul into the company as a consultant. Les Paul was a respected innovator who had been experimenting with guitar design for years to benefit his own music. After successfully experimenting with his “log” guitar, Les Paul took his ideas to Gibson. They turned him down, calling the guitar “a broomstick with a pickup on it.” However, in 1950, Gibson came back to him and signed him and his design. While at Gibson, Les Paul went through 50 to 60 prototypes before he felt happy with his final design. The rest, as they say, is history.

1954: Fender Stratocaster

fender-stratocaster-guitarThe Fender Stratocaster, often referred to as “Strat”, is a model of electric guitar designed by Leo Fender, George Fullerton, and Freddie Tavares in 1954, and manufactured continuously by the Fender Musical Instruments Corporation to the present. The Fender Stratocaster had 3 features that made it a revolutionary guitar in 1954. First, it had a double cutaway neck with beveled edges. Second, it had the Fender engineered “tremolo” unit built into the floating bridge. Third, it was the 1st solid-body guitar to be fitted with 3 pickups. A 3-way selector switch on the guitar allowed the guitarist to select a pickup. This was later changed to a 5-way switch, as guitarists began to see they could get unique sounds by having the switch set in between the 3 positions.

1979: Van Halen “Frankenstrat”

van-halen-frankenstrat-guitarThe Frankenstrat was Eddie’s attempt to combine a Gibson and Fender. It was made from an ash Stratocaster body with a routing that Eddie made to fit in a Gibson PAF humbucking bridge pickup, with a single coil neck pickup. The neck pickup was simply for decoration and was never actually wired with the humbucker, due to Eddie’s inability to wire the switch properly. It had a maple neck, chrome hardware, and red, black, and white stripes. Eddie Van Halen’s “Frankenstrat” guitar marked the beginning of guitars made for the hyperfast, technical playing. Van Halen pioneered employing higher output pickups, state of the art floating tremolo units, and sleeker, more profiled necks and bodes to play faster on. Virtually every major manufacturer raced to come out with models based on Eddie’s original guitar.

1982: Jackson Randy Rhoads

randy-jackson-rhoads-guitarThe Jackson Randy Rhoads was the electric guitar that was originally commissioned by guitarist Randy Rhoads, and is now produced by Jackson Guitars. Originally, this guitar was to be called The Original SIN. His second Flying V, which was black with a silver pickguard and string-thru body bridge, was going to be called the Concorde. Randy re-designed these newer ‘Concordes’ or production models with a longer “horn” because he felt too many people were relating his white Pinstripe V to a Flying V; he wanted to produce a guitar that bore more resemblance to a shark’s fin. His V’s both had maple bodies with maple thru body necks. The SIN had a standard blocked vintage-style tremolo. The vibrato is of very high quality; and the pickups are designed to capture the treble more efficiently than a normal guitar.

1994: Ibanez 7-String Guitar

ibanez-7-string-guitarThe 7-string, solid-body guitar was originally developed in the early 90s by Steve Vai with Ibanez guitars. The seven-string guitar became prominent when the band Korn featured Ibanez Universe guitars on their 1994 debut album, capitalizing on the massive low end produced by the 7th string (typically a low A). This period marked a highwater point in the popularity of the seven-string guitar, as manufacturers jumped on the seven string bandwagon that they had previously steered clear of including such “traditional” brands as Fender subsidiary Squier and Gibson subsidiary Epiphone, and manufacturers who had been producing sevens expanded their offerings. Today the 7-string still rumbles and shreds on with artists like Muse, Dream Theater, and Suicide Silence.

2008: Guitar Hero Controller

guitar-hero-controller-guitarThe Guitar Hero series has made a significant cultural impact, becoming a “cultural phenomenon”. The series has helped to rekindle music education in children, influenced changes in both the video game and music industry, has found use in health and treatment of recovering patients, and has become part of the popular culture vernacular.Many consider Guitar Hero to be one of the most influential products of the first decade of the 21st century, attributing it as the spark leading to the growth of the rhythm game market, for boosting music sales for both new and old artists, for introducing more social gaming concepts to the video game market, and, in conjunction with the Wii, for improving interactivity with gaming consoles.

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