7 Deadly Session Sins

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by Rich Tozzoli

GuitarThe ease and affordability of home recording technology has made it simple to produce music at your own pace, on your own terms, and on your own turf. But it has also left many players clueless when it comes time to move beyond the demo stage and enter a professional studio. If you are booking time in a pro facility soon, the guys behind the glass will thank you to mind these 7 Deadly Session Sins, each of which is nearly guaranteed to drive a recording engineer absolutely batty.

1. Arriving unprepared.
Unless you are Keith Richards and have an inexhaustible budget, coming unprepared is simply inexcusable (and often quite costly). Have your parts rehearsed ahead of time and know what results you want to achieve. Practicing the parts you intend to lay down is a simple but effective way to make sure the session flows smoothly. Before the session, think about the intented outcome: What exactly do you want to get done, and in what time frame? Have you done all you can do in advance to ensure the goals will be achieved?

2. Hanging your headphones on the mic stand.
Ouch. I can’t even count the small but meaningful pains I’ve had to deal with when clients hang their cans on the music stand or mic stand and then knock them off seconds later. Those 3- and 4-foot drops take their toll, and a busted pair of headphones can literally grind a session to a halt — and represent a significant replacement cost to the studio or engineer. When you’re between takes or a break, place the headphones on a table or even around the base of the mic stand on the floor. They are safer that way.

3. Halting the session to rethink your approach.
Engineers hate sitting behind the board while you rewrite on the spot — unless, of course, you’re paying them time-and-a-half for overtime. Try to record your practice (even on a handheld voice recorder or iPhone) to make sure you like what you hear before heading to the studio. You can then play that rough cut for the engineer to help him/her understand what you’re going for. More importantly, it helps you hear the parts and make any changes ahead of time.

4. A poorly packed gig bag.
Don’t leave for the session without spare strings, picks and batteries. Neither should you expect the studio to have capos or guitar straps or even a spare tuner. Even when your guitar is strung with fresh strings, bing extras of the exact gauge and brand you use. String-searching is a session killer, in terms of both time and vibe. Also, have plenty of your most-used picks on hand, and if you use pedals make sure they have new batteries. Don’t skimp on those 9 volts! Hit the music store the day before the session and stock up.

5. Pulling your cable out without warning.
It seems like common sense from where the engineer sits, but but I’ve had preamp channels blown because of this. When recording DI or with an amp, always check with the engineer before pulling your cable out. Just ask, “Is it cool to pull my cable yet”? He or she will then have time to mute the board/preamp, and then you’re good to go.

6. Keeping the lyrics and/or song map a secret.
Take the time to print out extra lyric sheets if you’re cutting vocals, and provide notes to show the song form to the engineer and other musicians. If you can put the chords and timings above each section (verse/chorus/bridge), that helps as well. This way the engineer can follow along easily and mark up a copy with any necessary production notes. It also makes the punch in/overdub process go much smoother since anyone can simply call out, “Take it from the 2nd half of verse 3” and everyone will be in the same place. When I’m tracking a vocalist, I remind them to the point of annoyance to remember those extra lyric sheets! It’s always worth it when the session rolls along smoothly and they’re psyched to hear that playback.

7. Inviting the entourage.
Do not bring friends/girlfriends/boyfriends/fans into a session. It’s a total vibe-changer. From experience I can say without a doubt those takes usually have to be re-recorded later. There’s a lack of focus, worsened by a show-off factor, that happens when non-band members are in the studio. They also tend to bug the engineer by talking and moving around. If anything, call them to come hear the final playback after you’ve finished tracking. It’s just as cool and allows you to focus on nothing other than putting down a great performance.

Rich Tozzoli is an accomplished engineer, mixer, producer and composer. He has worked with artists such as Ace Frehley, Al DiMeola and David Bowie, among many more, and is the author of Surround Sound Mixing for ProTools. Rich is also a lifelong guitarist and composer. His work can be heard regularly on FoxNFL, HBO, and Discovery Channel.

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Learn The Rules

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by Charlie Doom

It wasn’t until I started trying to learn guitar, taking guitar lessons, and writing my own songs that my entire perspective on music changed: not all pop music is bad, but most of it is. And invariably, what people subjectively consider “good music” is music made by real musicians; people who understand, with seeming impossible skill, how to wield the power of music.

And at some point I learned that even the most impossible thing are possible. There are little tricks, rules and guidelines to everything and if you follow them chances are you’ll turn out a little boring, but just fine nonetheless.

I had a professor back when I was in film school who once said, “You need to learn all the rules. You need to fall in love with them. You need to know where their birthmarks are. You need to know everything about them. That’s why you’re in school – to learn the rules so you can break them.”

It’s no coincidence that our latest course, Sweet Notes, covers just this sort of thing – dissecting the impossible reasons why our favorite guitarists sound so good and why it’s really not all that impossible to sound good yourself.

Learn this course. Fall in love with this course. Know where its birthmarks are and kiss them. Once you’ve learned all you can from it show it the door with a wad of cab money then go make your own magic. Don’t worry, it’ll understand.

Truth. Love. Music.

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7 Cool iPhone Apps for Guitarists

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Guitar Lessons iPhone AppAs some of you may already know, we have developed a killer iPhone, iPad, and iPod Touch app for guitarists, including video guitar lessons, tab, and notation — all accessible on the go. We call it TrueFire’s Guitar Lab and it’s totally free. Our goal is to give guitarists access to the best video guitar lessons anywhere, anytime.

The app is free and available for download right now. Our iPhone, iPod Touch, and iPad app is a great way to access the ‘Fire around the world, and we’re hoping you’ll dig it!

You should also check out these 7 cool iPhone apps for guitar (they all work on the iTouch, too).

guitar iphone app cleartuneCleartune This $3.99 app is incredibly useful. It’s a visually appealing chromatic instrument tuner and pitch pipe that uses the built-in iPhone mic or external mic on an iTouch 2G (as most relevant apps do). You can use the large “note wheel” display to find your notes, and there’s a fine-tuning display with 25-cent range. It’s precise to +/- 100 semitones and there are even selectable temperaments and notations. You can also select tone waveforms and choose automatic or manual note selection.

guitar iphone app tempoTempo Frozen Ape’s $0.99 app is a metronome with set list and tuner. Another cool looking app, it features tap tempo functionality with 17 different time signatures and 6 rhythm patterns for simple meters and 3 for compound ones. You can use a pulsating LED to flash on the first beat and it can be viewed in Landscape or Portrait. The tempos range from 20 bpm to 250 bpm, and there’s a pitch pipe with 12 chromatic pitches. For sounds, you’ve got 4 sets to choose from including Digital, Analog, Shaker and Rock Kit.

guitar iphone app gtkGuitarToolkit At $9.99, it’s a little pricey (well, for apps) but it does bring it; Aside of the excellent chromatic tuner, you’ve got a library of 500,000 chords (are there that many?), a metronome with flash functionality, a chord finder where you just touch the notes on the virtual fretboard, and scales in standard or alternate tunings. It supports 6- and 12-string guitars as well as 4-, 5- and 6-string bass, mandolin, banjo and even ukulele (with full chord library) — all with standard and alternative tunings.

guitar iphone app fourtrackFourTrack Sonoma Wireworks $9.99 app is a multitrack recorder for iPhone 2.0/ iPod touch 2nd Gen 3.0 that uses the headset/microphone to record 16 bit/44.1 kHz quality audio. You can mix your creations to two new tracks so the count can go above 16 channels. It’s got calibrated meters, faders, pan controls and a built-in compressor-limiter. You can record along with real drum loops, and recordings can be copied via WiFi to any computer with a browser.

guitar iphone app steelguitarSteel Guitar   This free app (for now) from Yonac Software is just a blast to play. You can choose from Lap Steel, Eight-String Console or either traditional Nashville or Texas setups. Moving the iPhone bends notes, and you can use a “pro” mode to manually play a slide bar. It actually sounds pretty cool and you’ll get lost for hours just creating sounds. Same goes for several other Yonac apps like Mandolin and Theremin-ator.

guitar iphone app groovemakerGrooveMaker This free app from IKMultimedia has over 120 loops (113MB of samples) and lets you create electronic dance and hip hop tracks using a built-in sequencer. Even if that’s not your style, it’s useful to practice to the grooves, and you can tap tempos from 78 to 125 bpm. Final mixes can be Wi-Fi’ed as WAV files to your Mac or PC.

guitar iphone app voicememosVoice Memo Okay, so this is not really an app, but it’s built into the iPhone and it’s just plain old useful. You can use the built-in mic to capture your musical ideas on the fly, and then label them for recall later. The mic in the iPhone is actually not too bad. Voice Memo is great for recording those off-the-cuff ideas that might otherwise be lost forever.

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Re-Think the Band: Unconventional Live Lineups

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by Rich Tozzoli

Playing live can be addictive. But a lot of players never get to experience the feeling of satisfying a crowd — and satisfying themselves — because they’re waiting to form that perfect band before taking their songs public.

Though a classic band setup like guitar + bass + drums + vocals (maybe with a second guitarist or keyboardist, too) can be great, there’s a lot to be said for finding an alternative approach. Opening up your mind and your music to unconventional live situations can be hugely rewarding. Why wait around for a dream band when you can be playing out right now?

A recent gig: Guitar + Drums + Vocals
For starters, you could just find a drummer and a singer, and skip the bass player. No offense meant to bass players, but in a trio format such as that, you (the guitarist) are in total control of all the music. There’s a lot of responsibility, but it’s also very liberating.

I began playing out recently with a similar lineup. The singer laid down some keyboard pads on just a few songs, and the drummer played a small kit. He also streamed loops out of a laptop. At first, it took a little getting used to, from a guitarist’s point of view. I quickly came to realize that playing root-based chords low on the neck (generally not above III or V position) were essential to a full sound. For example, it worked best to play a Gmin7 chord in III position with the root on the 6th string, whereas with a bass player I might have played the chord up in X position with the root on the 5th.  Just as important, I literally tailored my guitar and amp configuration to provide me the most bass response. The lineup was definitely a “learn as you go” situation.  [Stay tuned for the upcoming article Right Rig for the Gig, which explores gear options for live situations — Ed.]

A few things became quite clear after the first few shows:

•  This is a great way to play out. If the drummer and I felt like taking it somewhere during a song, there was no bass player to worry about following us.

•   Not one person in any crowd complained there was no bass.

•   Rehearsals, costs and band politics were kept to a bare minimum.

•  I became a better player, because I couldn’t solo in the traditional sense. I would step out for just a measure at a time, and also found that it helped to draw more doublestops into my soloing for a fuller sound.

•  I used a ridiculously simple setup: 1×12″ amp, an octave pedal for extra bass, and a Malekko Chicklet for some extra wet reverb on slow songs.   http://www.malekkoheavyindustry.com/index.php/chicklet

•   It truly was liberating.

That type of band lineup won’t suit everyone, but it does serve the idea of breaking out of tradition.  Here are some other very workable live stage scenarios.

Guitar + Laptop
Run pre-produced tracks behind yourself, or trigger loops on the fly with a pedalboard and a suitable program such as like Ableton LIVE. You then control the tempo and feel of every song. Take the time at home to make interesting rhythm tracks and then stretch out live on top of them.

Guitar + Drums
Why not just gig out with you and a drummer? Worked for the White Stripes. If the drummer is good and can follow you, you’ll be leading the way the whole night. This will leave a lot of room for both of you to improvise. It also works wonders for your sense of time and syncopation.

Guitar + Vocals
How about the classic guitar + vocals? It could be electric, by the way — you don’t have to take the classic troubador-with-acoustic route. You could also get something very interesting going with two electrics; either with complementary rhythm parts, or with one playing rhythm and the other laying down ambient pads and fills.

Guitar + Triggered Loops
It can be exciting for both the crowd and the player to hear loops created live, and then to have those loops become backing tracks. If you’re good at multiple instruments, you could even make like RicoLOOP, the one-man looping band.

Guitar + Bass + Laptop
Audio software is so advanced now that well-programmed parts and loops can make for excellent accompaniment on the live stage. You could easily gig with just bass, guitar and a laptop streaming some cool parts. This way, you can have the bass player lock in with the grooves, and you can take care of the melodies, rhythms and leads.

Anything Goes!
Every arrangement will have its fair share challenges, but at the very least you’ll be out there playing and not sitting at home waiting for the perfect lineup. We saw Kanye West on Letterman with one keyboard and a five-man drum corps (and Autotune on his vox), and he killed. Or look at the late, great Morphine: drummer, bari sax, and a vocalist playing slide on a two-string bass. There’s no shortage of inspiring examples.

Unconventional band make-ups can be creatively inspiring, too. Guaranteed, if you start writing and arranging with an unusual setup in mind, your music will take many unforeseen twists and turns. So step out of convention and hit the stage with something different. You may even break ground on a whole new style.

Rich Tozzoli is a Grammy-nominated engineer, mixer, producer and composer. He has worked with artists such as Ace Frehley, Al Di Meola and David Bowie, among many more, and is the author of Pro Tools Surround Sound Mixing. Rich is also a lifelong guitarist and composer. His work can be heard regularly on FoxNFL, HBO, and Discovery Channel, and he’s recently released the full-length CD, Rhythm Up.

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The Evolution of the Electric Guitar

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by Zach Wendkos

A long and mighty history, owing itself to a lineage of equally mighty individuals, has brought the Electric Guitar out of the treetops of imagination and into the walking flesh of our lives. The Electric Guitar has survived and thrived through ongoing periods of natural selection, hybridism and fruitful bouts of geographical distribution; creating what we have today; seen as the pinnacle of modern technologies.

Now, let this humble story on the development of the Electric Guitar stand as testament to the true origin of our beloved instrument. May it ne’er find itself cast under the dross of stagnant history, may it ne’er cease to inspire. May we carry forth into the unseen future the continued growth of the wondrous and ever-evolving Electric Guitar.

1931: The Rickenbacker “Frying Pan”

frying-pan-guitarThe “frying pan” was the first electric guitar ever produced. The instrument was created in 1931 by George Beauchamp, and subsequently manufactured by Rickenbacker Electro. The instrument earned its name because its shape resembles a frying pan: it has a flat, circular body, and the neck represents the “handle.” It was a lap steel guitar designed to cash in on the popularity of Hawaiian music during the 1930s. Beauchamp and machinist Adolph Rickenbacker began selling the Frying Pan in 1932; however, Beauchamp was not awarded a patent for his idea until 1937, a fact that allowed other guitar companies to produce electric guitars during the same period.

1935: The Rickenbacker “Electro String”

electro-string-guitarThis electric guitar was called the Bakelite Spanish Guitar. Bakelite is an early form of plastic used to make records, billiard balls, and telephone receivers in the early 1900′s. Electro String was the original company that created the guitar. Electro String later changed its name to Rickenbacker. Adolph Rickenbacker had maintained other interests throughout Electro String’s short history; he never had as much faith in the guitar business as his partners. Nevertheless, he continued instrument making until 1953 when he sold the company to F.C. Hall, a leading figure in the post-WWII Southern California music business. That sale marked the end of one era and the beginning of another, the dawn of modern Rickenbacker guitars.

1941: Les Paul “Log”

les-paul-log-guitarThe Les Paul “Log” was created by Les Paul after persuading Epiphone to let him use their workshop on Sundays. A Gibson pickup was mounted onto a 4″ x 4″ block of solid maple wood with the string, to avoid the feedback problems that acoustic/electric guitar had at the time. For the sake of appearance, he attached the body of an Epiphone hollow-body guitar, sawn lengthwise with The Log in the middle. This solved his two main problems: feedback, as the acoustic body no longer resonated with the amplified sound, and sustain, as the energy of the strings was not dissipated in generating sound through the guitar body. These instruments were constantly being improved and modified over the years, and Paul continued to use them in his recordings long after the development of his eponymous Gibson model.

1947: Bigsby-Travis Guitar

bigsby-travis-guitarIn the 1940s, Paul Bigsby, best known as the creator of the “Bigsby Vibrato”, was a foreman in a machine shop owned by Albert Crocker of the Crocker Motorcycle Company. Bigsby’s love of motorcycles and country-western music led to a friendship with country-western singer Merle Travis. The seeds of Bigsby’s subsequent career with his signature vibrato design were most likely planted the day Travis asked him if he could fix a Kaufman vibrato unit. He did more than fix it. Bigsby created a whole new system. The creation had something that would subsequently prove very important in the development of solidbody electric guitars — all six tuners on one side of the headstock as opposed to the three-a-side headstocks popular at the time (and, of course, still popular on many electric solid bodies).

1948: Fender Broadcaster (Telecaster)

fender-telecaster-broadcaster-guitarOnce Leo Fender had parted ways with his partner “Doc” Kauffman, he set out to create a guitar that concentrated on utility and practicality, and less on design aesthetics. He wanted to create a regular guitar that had the clear sound similar to the sound coming from the electric Hawaiian guitars, but without the feedback problems. The result was a two-pickup model named the Broadcaster. From this point onwards all Fender necks incorporated truss rods. The Gretsch company, itself a manufacturer of hollowbody electric guitars (and now owned by Fender), claimed that “Broadcaster” violated the trademark for its Broadkaster line of drums, and as a newcomer to the industry, Fender decided to bend and changed the name to Telecaster, after the newly popular medium of television.

1952: Gibson Les Paul

gibson-les-paul-guitarThe Les Paul model was the result of a design collaboration between Gibson Guitar Corporation and the late pop star, electronics inventor, and accomplished jazz guitarist Les Paul. In 1950, with the introduction of the Fender Telecaster to the musical market, electric guitars became a public craze. In reaction, Gibson Guitar president Ted McCarty brought guitarist Les Paul into the company as a consultant. Les Paul was a respected innovator who had been experimenting with guitar design for years to benefit his own music. After successfully experimenting with his “log” guitar, Les Paul took his ideas to Gibson. They turned him down, calling the guitar “a broomstick with a pickup on it.” However, in 1950, Gibson came back to him and signed him and his design. While at Gibson, Les Paul went through 50 to 60 prototypes before he felt happy with his final design. The rest, as they say, is history.

1954: Fender Stratocaster

fender-stratocaster-guitarThe Fender Stratocaster, often referred to as “Strat”, is a model of electric guitar designed by Leo Fender, George Fullerton, and Freddie Tavares in 1954, and manufactured continuously by the Fender Musical Instruments Corporation to the present. The Fender Stratocaster had 3 features that made it a revolutionary guitar in 1954. First, it had a double cutaway neck with beveled edges. Second, it had the Fender engineered “tremolo” unit built into the floating bridge. Third, it was the 1st solid-body guitar to be fitted with 3 pickups. A 3-way selector switch on the guitar allowed the guitarist to select a pickup. This was later changed to a 5-way switch, as guitarists began to see they could get unique sounds by having the switch set in between the 3 positions.

1979: Van Halen “Frankenstrat”

van-halen-frankenstrat-guitarThe Frankenstrat was Eddie’s attempt to combine a Gibson and Fender. It was made from an ash Stratocaster body with a routing that Eddie made to fit in a Gibson PAF humbucking bridge pickup, with a single coil neck pickup. The neck pickup was simply for decoration and was never actually wired with the humbucker, due to Eddie’s inability to wire the switch properly. It had a maple neck, chrome hardware, and red, black, and white stripes. Eddie Van Halen’s “Frankenstrat” guitar marked the beginning of guitars made for the hyperfast, technical playing. Van Halen pioneered employing higher output pickups, state of the art floating tremolo units, and sleeker, more profiled necks and bodes to play faster on. Virtually every major manufacturer raced to come out with models based on Eddie’s original guitar.

1982: Jackson Randy Rhoads

randy-jackson-rhoads-guitarThe Jackson Randy Rhoads was the electric guitar that was originally commissioned by guitarist Randy Rhoads, and is now produced by Jackson Guitars. Originally, this guitar was to be called The Original SIN. His second Flying V, which was black with a silver pickguard and string-thru body bridge, was going to be called the Concorde. Randy re-designed these newer ‘Concordes’ or production models with a longer “horn” because he felt too many people were relating his white Pinstripe V to a Flying V; he wanted to produce a guitar that bore more resemblance to a shark’s fin. His V’s both had maple bodies with maple thru body necks. The SIN had a standard blocked vintage-style tremolo. The vibrato is of very high quality; and the pickups are designed to capture the treble more efficiently than a normal guitar.

1994: Ibanez 7-String Guitar

ibanez-7-string-guitarThe 7-string, solid-body guitar was originally developed in the early 90s by Steve Vai with Ibanez guitars. The seven-string guitar became prominent when the band Korn featured Ibanez Universe guitars on their 1994 debut album, capitalizing on the massive low end produced by the 7th string (typically a low A). This period marked a highwater point in the popularity of the seven-string guitar, as manufacturers jumped on the seven string bandwagon that they had previously steered clear of including such “traditional” brands as Fender subsidiary Squier and Gibson subsidiary Epiphone, and manufacturers who had been producing sevens expanded their offerings. Today the 7-string still rumbles and shreds on with artists like Muse, Dream Theater, and Suicide Silence.

2008: Guitar Hero Controller

guitar-hero-controller-guitarThe Guitar Hero series has made a significant cultural impact, becoming a “cultural phenomenon”. The series has helped to rekindle music education in children, influenced changes in both the video game and music industry, has found use in health and treatment of recovering patients, and has become part of the popular culture vernacular.Many consider Guitar Hero to be one of the most influential products of the first decade of the 21st century, attributing it as the spark leading to the growth of the rhythm game market, for boosting music sales for both new and old artists, for introducing more social gaming concepts to the video game market, and, in conjunction with the Wii, for improving interactivity with gaming consoles.

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